#include "CreatureAttributes.h"

void Attributes::Stats()	{
	cout << "\nDefence: " << PlayerObject.Defence << endl;
	cout << "Agility: " << PlayerObject.Agility << endl;
	cout << "Accuracy: " <<  PlayerObject.Accuracy << endl;
	cout << "Health: " << PlayerObject.Health << endl;
	cout << "Strength: " << PlayerObject.Strength << endl;
	cout << endl;
}

void Attributes::Inventory()	{
	cout << "Inventory" << endl;
}